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C/C++ Source or Header  |  2001-10-08  |  6KB  |  99 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
  4.  *
  5.  *  File:   dx7todx8.h
  6.  *  Content:    DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef _DX7TODX8_H_
  11.  
  12. ///////////////////////////////////////////////////////////////////////////////
  13. //
  14. // d3d8types.h
  15. //
  16. ///////////////////////////////////////////////////////////////////////////////
  17.  
  18. #define D3DTRANSFORMSTATE_WORLD                 D3DTS_WORLD
  19. #define D3DTRANSFORMSTATE_VIEW                  D3DTS_VIEW
  20. #define D3DTRANSFORMSTATE_PROJECTION            D3DTS_PROJECTION
  21. #define D3DTRANSFORMSTATE_WORLD1                D3DTS_WORLD1
  22. #define D3DTRANSFORMSTATE_WORLD2                D3DTS_WORLD2
  23. #define D3DTRANSFORMSTATE_WORLD3                D3DTS_WORLD3
  24. #define D3DTRANSFORMSTATE_TEXTURE0              D3DTS_TEXTURE0
  25. #define D3DTRANSFORMSTATE_TEXTURE1              D3DTS_TEXTURE1
  26. #define D3DTRANSFORMSTATE_TEXTURE2              D3DTS_TEXTURE2
  27. #define D3DTRANSFORMSTATE_TEXTURE3              D3DTS_TEXTURE3
  28. #define D3DTRANSFORMSTATE_TEXTURE4              D3DTS_TEXTURE4
  29. #define D3DTRANSFORMSTATE_TEXTURE5              D3DTS_TEXTURE5
  30. #define D3DTRANSFORMSTATE_TEXTURE6              D3DTS_TEXTURE6
  31. #define D3DTRANSFORMSTATE_TEXTURE7              D3DTS_TEXTURE7
  32. #define D3DTRANSFORMSTATE_FORCE_DWORD           D3DTS_FORCE_DWORD
  33.  
  34. #define D3DRENDERSTATE_ZENABLE                  D3DRS_ZENABLE
  35. #define D3DRENDERSTATE_FILLMODE                 D3DRS_FILLMODE
  36. #define D3DRENDERSTATE_SHADEMODE                D3DRS_SHADEMODE
  37. #define D3DRENDERSTATE_LINEPATTERN              D3DRS_LINEPATTERN
  38. #define D3DRENDERSTATE_ZWRITEENABLE             D3DRS_ZWRITEENABLE
  39. #define D3DRENDERSTATE_ALPHATESTENABLE          D3DRS_ALPHATESTENABLE
  40. #define D3DRENDERSTATE_LASTPIXEL                D3DRS_LASTPIXEL
  41. #define D3DRENDERSTATE_SRCBLEND                 D3DRS_SRCBLEND
  42. #define D3DRENDERSTATE_DESTBLEND                D3DRS_DESTBLEND
  43. #define D3DRENDERSTATE_CULLMODE                 D3DRS_CULLMODE
  44. #define D3DRENDERSTATE_ZFUNC                    D3DRS_ZFUNC
  45. #define D3DRENDERSTATE_ALPHAREF                 D3DRS_ALPHAREF
  46. #define D3DRENDERSTATE_ALPHAFUNC                D3DRS_ALPHAFUNC
  47. #define D3DRENDERSTATE_DITHERENABLE             D3DRS_DITHERENABLE
  48. #define D3DRENDERSTATE_ALPHABLENDENABLE         D3DRS_ALPHABLENDENABLE
  49. #define D3DRENDERSTATE_FOGENABLE                D3DRS_FOGENABLE
  50. #define D3DRENDERSTATE_SPECULARENABLE           D3DRS_SPECULARENABLE
  51. #define D3DRENDERSTATE_ZVISIBLE                 D3DRS_ZVISIBLE
  52. #define D3DRENDERSTATE_FOGCOLOR                 D3DRS_FOGCOLOR
  53. #define D3DRENDERSTATE_FOGTABLEMODE             D3DRS_FOGTABLEMODE
  54. #define D3DRENDERSTATE_FOGSTART                 D3DRS_FOGSTART
  55. #define D3DRENDERSTATE_FOGEND                   D3DRS_FOGEND
  56. #define D3DRENDERSTATE_FOGDENSITY               D3DRS_FOGDENSITY
  57. #define D3DRENDERSTATE_EDGEANTIALIAS            D3DRS_EDGEANTIALIAS
  58. #define D3DRENDERSTATE_ZBIAS                    D3DRS_ZBIAS
  59. #define D3DRENDERSTATE_RANGEFOGENABLE           D3DRS_RANGEFOGENABLE
  60. #define D3DRENDERSTATE_STENCILENABLE            D3DRS_STENCILENABLE
  61. #define D3DRENDERSTATE_STENCILFAIL              D3DRS_STENCILFAIL
  62. #define D3DRENDERSTATE_STENCILZFAIL             D3DRS_STENCILZFAIL
  63. #define D3DRENDERSTATE_STENCILPASS              D3DRS_STENCILPASS
  64. #define D3DRENDERSTATE_STENCILFUNC              D3DRS_STENCILFUNC
  65. #define D3DRENDERSTATE_STENCILREF               D3DRS_STENCILREF
  66. #define D3DRENDERSTATE_STENCILMASK              D3DRS_STENCILMASK
  67. #define D3DRENDERSTATE_STENCILWRITEMASK         D3DRS_STENCILWRITEMASK
  68. #define D3DRENDERSTATE_TEXTUREFACTOR            D3DRS_TEXTUREFACTOR
  69. #define D3DRENDERSTATE_WRAP0                    D3DRS_WRAP0
  70. #define D3DRENDERSTATE_WRAP1                    D3DRS_WRAP1
  71. #define D3DRENDERSTATE_WRAP2                    D3DRS_WRAP2
  72. #define D3DRENDERSTATE_WRAP3                    D3DRS_WRAP3
  73. #define D3DRENDERSTATE_WRAP4                    D3DRS_WRAP4
  74. #define D3DRENDERSTATE_WRAP5                    D3DRS_WRAP5
  75. #define D3DRENDERSTATE_WRAP6                    D3DRS_WRAP6
  76. #define D3DRENDERSTATE_WRAP7                    D3DRS_WRAP7
  77. #define D3DRENDERSTATE_CLIPPING                 D3DRS_CLIPPING
  78. #define D3DRENDERSTATE_LIGHTING                 D3DRS_LIGHTING
  79. #define D3DRENDERSTATE_EXTENTS                  D3DRS_EXTENTS
  80. #define D3DRENDERSTATE_AMBIENT                  D3DRS_AMBIENT
  81. #define D3DRENDERSTATE_FOGVERTEXMODE            D3DRS_FOGVERTEXMODE
  82. #define D3DRENDERSTATE_COLORVERTEX              D3DRS_COLORVERTEX
  83. #define D3DRENDERSTATE_LOCALVIEWER              D3DRS_LOCALVIEWER
  84. #define D3DRENDERSTATE_NORMALIZENORMALS         D3DRS_NORMALIZENORMALS
  85. #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    D3DRS_DIFFUSEMATERIALSOURCE
  86. #define D3DRENDERSTATE_SPECULARMATERIALSOURCE   D3DRS_SPECULARMATERIALSOURCE
  87. #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE    D3DRS_AMBIENTMATERIALSOURCE
  88. #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   D3DRS_EMISSIVEMATERIALSOURCE
  89. #define D3DRENDERSTATE_VERTEXBLEND              D3DRS_VERTEXBLEND
  90. #define D3DRENDERSTATE_CLIPPLANEENABLE          D3DRS_CLIPPLANEENABLE
  91.  
  92. #define RGBA_MAKE                               D3DCOLOR_RGBA
  93. #define RGB_MAKE                                D3DCOLOR_XRGB
  94. #define D3DRGBA                                 D3DCOLOR_COLORVALUE
  95. #define D3DRGB(_r,_g,_b)                        D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
  96.  
  97. #define _DX7TODX8_H_
  98. #endif //_DX7TODX8_H_
  99.